What Video Games Can Teach Us About the Patient Experience

Posted by Pranav Srivastava on Mar 24, 2016 8:00:00 AM

Recently, I came across a “video game” called, “That Dragon, Cancer.” The game has neither dragons, nor the legions of knights who will slay them. Instead, it’s about life with a child with cancer and the experience of helplessness that’s all too central to that life. Created by Ryan and Amy Green, a young couple who lost their son, Joel, at age 5 after a battle with cancer, the game—one of a new breed of “point-and-click adventure” games—makes that experience very real and, perhaps, lets you reflect on the patient or caregiver experiences that you’ve had in your own life.

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